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Control 3.0 Microsoft DirectX 9.0 with Vertex Shader 2.0 and Pixel. Full support for Vertex and Shader Model 3.0, Infinite length vertex.
Pixel Shader 3.0 Support
- Simple answer. Pixel shaders are executed on your video card, so your video card needs to support them. Each new version provides more capabilities, so an older video card will not run newer shaders. A new version of the pixel shader specification (e.g. Pixel Shader 3.0) is usually released for each new version of DirectX (more accurately, Direct3D).
- The pixel shader will get its texture coordinates from the interpolator, which derives its numbers from the rasterizer which makes use of vertex shader outputs. If you don't output a texcoord in the vertex shader, you won't have one in the pixel shader.